Logic Reference Functionality
RuneLink employs the concept of logic slots to impart actionable logic to static models. By referencing logic slots, creators can assign interaction rules and animations to each element (individual model) within the recursive content, resolving issues of combining and positioning multiple models during 3D recursion, thus making models easier to "animate" and "utilize."
Compared to conventional recursive inscriptions:
There's no need for intricate logic recursion; simply configuring the METADATA for slot types and animation types can invoke the corresponding animations and logic to complete the recursive interactive inscription.
Compared to BRC420:
Creators do not need to write the logic themselves; simple references are sufficient to implement the logic of recursive models, lowering the barrier to creation and freeing creators from the constraints of complex coding.
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